大多数当前图像标题模型通常从左到右生成标题。这种单向财产使它们只能利用过去的背景但不是未来的背景。尽管最近的基于改进的模型可以通过基于第一阶段的预检索或预先生成的标题在第二阶段生成新的标题来利用过去和未来的上下文,但是这些模型的解码器通常由两个网络组成〜(即第一阶段中的猎犬或标题器和第二阶段的炼油厂),其只能顺序地执行。在本文中,我们引入了一种用于图像标题的紧凑双向变压器模型,其可以在解码器并行执行解码器时隐式地和明确地利用双向上下文。具体地,通过将​​左右(L2R)和向右(R2L)紧密地耦合到单个紧凑型〜(即隐式)和可选地允许两个流的相互作用(即明确)的相互作用(即明确)来实现来实现。最终标题以句子级集合方式从L2R或R2L流中选择。我们对MSCOCO基准进行广泛的消融研究,并找到紧凑的架构,它用作隐式利用双向上下文的正则化,以及句子级集合比显式交互机制扮演更重要的角色。通过无缝地与单词级集合组合,句子级集合的效果进一步放大。我们进一步将传统的单流自我关键培训扩展到此架构下的双流程版本,并与非视语 - 预先预订模型相比,实现新的最先进导致。源代码可用于{\ color {magenta} \ url {https://github.com/yuanezhou/cbtrans}}。
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The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
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从单个图像中感知3D人体的能力具有多种应用,从娱乐和机器人技术到神经科学和医疗保健。人类网格恢复中的一个基本挑战是收集训练所需的地面真相3D网格目标,这需要负担重大的运动捕获系统,并且通常仅限于室内实验室。结果,尽管在这些限制性设置中收集的基准数据集上取得了进展,但由于分配变化,模型无法推广到现实世界中的``野外''方案。我们提出了域自适应3D姿势增强(DAPA),这是一种数据增强方法,可增强模型在野外场景中的概括能力。 DAPA通过从综合网格中获得直接监督,并通过使用目标数据集的地面真相2D关键点来结合基于合成数据集的方法的强度。我们定量地表明,使用DAPA的填充有效地改善了基准3DPW和Agora的结果。我们进一步证明了DAPA在一个充满挑战的数据集中,该数据集从现实世界中亲子互动的视频中策划了。
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细胞个体化对数字病理图像分析具有重要作用。深度学习被认为是用于实例分割任务的有效工具,包括细胞个性化。然而,深度学习模型的精度依赖于大规模的无偏见数据集和手动像素级注释,这是劳动密集型的。此外,大多数深度学习的应用已经开发用于加工肿瘤数据。为了克服这些挑战,i)我们建立了一个管道,以合成具有所提供的点注释的像素级标签;ii)我们测试了一项集体深度学习算法,以对神经数据进行细胞个体化。结果表明,所提出的方法成功地分离了物体级和像素水平的神经元细胞,平均检测精度为0.93。
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在病理样本的全坡度图像(WSI)中注释癌区域在临床诊断,生物医学研究和机器学习算法开发中起着至关重要的作用。但是,产生详尽而准确的注释是劳动密集型,具有挑战性和昂贵的。仅绘制粗略和近似注释是一项容易得多的任务,成本较小,并且可以减轻病理学家的工作量。在本文中,我们研究了在数字病理学中完善这些近似注释以获得更准确的问题的问题。以前的一些作品探索了从这些不准确的注释中获得机器学习模型,但是很少有人解决改进问题,在这些问题中,应该明确识别和纠正错误标签的区域,并且所有这些都需要大量的培训样本(通常很大) 。我们提出了一种名为标签清洁多个实例学习(LC-MIL)标签的方法,可在不需要外部培训数据的情况下对单个WSI进行粗略注释。从WSI裁剪的带有不准确标签的贴片在多个实例学习框架内共同处理,从而减轻了它们对预测模型的影响并完善分割。我们对具有乳腺癌淋巴结转移,肝癌和结直肠癌样品的异质WSI进行的实验表明,LC-MIL显着完善了粗糙的注释,即使从单个幻灯片中学习,LC-MIL也优于最先进的替代方案。此外,我们证明了拟议方法如何有效地完善和改进病理学家绘制的真实注释。所有这些结果表明,LC-MIL是一种有前途的,轻巧的工具,可提供从粗糙注释的病理组中提供细粒的注释。
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我们表明,在固定级和对称的阳性半明确矩阵上,Riemannian梯度下降算法几乎可以肯定地逃脱了歧管边界上的一些虚假关键点。我们的结果是第一个部分克服低级基质歧管的不完整而不改变香草riemannian梯度下降算法的不完整性。虚假的关键点是一些缺陷的矩阵,仅捕获地面真理的特征成分的一部分。与经典的严格鞍点不同,它们表现出非常奇异的行为。我们表明,使用动力学低级别近似和重新升级的梯度流,可以将某些伪造的临界点转换为参数化域中的经典严格鞍点,从而导致所需的结果。提供数值实验以支持我们的理论发现。
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Masked image modeling (MIM) performs strongly in pre-training large vision Transformers (ViTs). However, small models that are critical for real-world applications cannot or only marginally benefit from this pre-training approach. In this paper, we explore distillation techniques to transfer the success of large MIM-based pre-trained models to smaller ones. We systematically study different options in the distillation framework, including distilling targets, losses, input, network regularization, sequential distillation, etc, revealing that: 1) Distilling token relations is more effective than CLS token- and feature-based distillation; 2) An intermediate layer of the teacher network as target perform better than that using the last layer when the depth of the student mismatches that of the teacher; 3) Weak regularization is preferred; etc. With these findings, we achieve significant fine-tuning accuracy improvements over the scratch MIM pre-training on ImageNet-1K classification, using all the ViT-Tiny, ViT-Small, and ViT-base models, with +4.2%/+2.4%/+1.4% gains, respectively. Our TinyMIM model of base size achieves 52.2 mIoU in AE20K semantic segmentation, which is +4.1 higher than the MAE baseline. Our TinyMIM model of tiny size achieves 79.6% top-1 accuracy on ImageNet-1K image classification, which sets a new record for small vision models of the same size and computation budget. This strong performance suggests an alternative way for developing small vision Transformer models, that is, by exploring better training methods rather than introducing inductive biases into architectures as in most previous works. Code is available at https://github.com/OliverRensu/TinyMIM.
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The recent increase in public and academic interest in preserving biodiversity has led to the growth of the field of conservation technology. This field involves designing and constructing tools that utilize technology to aid in the conservation of wildlife. In this article, we will use case studies to demonstrate the importance of designing conservation tools with human-wildlife interaction in mind and provide a framework for creating successful tools. These case studies include a range of complexities, from simple cat collars to machine learning and game theory methodologies. Our goal is to introduce and inform current and future researchers in the field of conservation technology and provide references for educating the next generation of conservation technologists. Conservation technology not only has the potential to benefit biodiversity but also has broader impacts on fields such as sustainability and environmental protection. By using innovative technologies to address conservation challenges, we can find more effective and efficient solutions to protect and preserve our planet's resources.
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Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk.
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Decompilation aims to transform a low-level program language (LPL) (eg., binary file) into its functionally-equivalent high-level program language (HPL) (e.g., C/C++). It is a core technology in software security, especially in vulnerability discovery and malware analysis. In recent years, with the successful application of neural machine translation (NMT) models in natural language processing (NLP), researchers have tried to build neural decompilers by borrowing the idea of NMT. They formulate the decompilation process as a translation problem between LPL and HPL, aiming to reduce the human cost required to develop decompilation tools and improve their generalizability. However, state-of-the-art learning-based decompilers do not cope well with compiler-optimized binaries. Since real-world binaries are mostly compiler-optimized, decompilers that do not consider optimized binaries have limited practical significance. In this paper, we propose a novel learning-based approach named NeurDP, that targets compiler-optimized binaries. NeurDP uses a graph neural network (GNN) model to convert LPL to an intermediate representation (IR), which bridges the gap between source code and optimized binary. We also design an Optimized Translation Unit (OTU) to split functions into smaller code fragments for better translation performance. Evaluation results on datasets containing various types of statements show that NeurDP can decompile optimized binaries with 45.21% higher accuracy than state-of-the-art neural decompilation frameworks.
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